Destiny 2’s first raid is “unlike anything” Bungie has done before

Raids were absolutely the most exhilarating (… and frustrating) parts of Destiny, and fans are obviously super hyped about what’s coming in the sequel. But Bungie hasn’t talked much about raids in Destiny 2, confirming only that the game would launch with one, and – like the first game – more would be presumably added in DLC expansions. Now, game director Luke Smith has dropped some teasers about it, describing it as something totally unique in the series.

Talking to Mashable about raid design in both games, Smith explains that every raid is defined by some distinctive aspect of its composition, or its “heartbeat”.

“Vault of Glass has this property where it spreads players out and brings them back together. You remember the moments where you’re spread out and you remember the moments where you’re back together in the most potent way,” he says. That’s perhaps most significant in the final encounter with big bad Atheon, where players are randomly split between time lines and everything invariably goes wrong. Just me? Okay.

The Crota’s End raid, he goes on, is about “hero moments” – when one player must bash Crota with a sword while everybody else screams, for example – and King’s Fall has a lot of crazy traversal stuff, like the Hive tombships section where I now drop out as a rule because I’m rubbish at jumping. And Rise of Iron’s Wrath of the Machine was based on “moments of glorious combat”.

So what’s next?

“Raid 5, when we looked at it, it was about building a place you believe is real. That was our priority,” he reveals. “A place that you believe could exist. It’s unlike anything we’ve done.”

So, whatever that means.

Game’s out on 6 September on PS4 and Xbox One, and 24 October on PC, with a beta in between.