Greetings NAGiljins, and thanks for coming back for This Week In Gaming. In the news this week we have Bungie talking a tougher Destiny 2, Cuphead‘s likelihood of hitting PS4, Fallout 4 gets in hot water over controversial advertising, Jeff Kaplan talks Overwatch balance, Xbox One X’s benchmarks are revealed, Mass Effect ditches DRM and a popular dev goes nuts on Twitter over a price increase. All that, a heaping handful of videos and highlights from the week, after the jump.
Bungie says Destiny 2 will be “tougher” than original
According to game director Luke Smith, some parts of the game will ramp up the difficulty over the first one, requiring players to more thoughtfully consider your loadout. You know, like golf:
“If you think of your weapons and items as a golf bag, we want you to look into your golf bag before you start an activity and go, ‘Oh, what should we bring to this?” Smith said.
“For some of those activities, you’re going to be loadout-locked once you start which means you can’t change. The difficulty, certainly at the pinnacle level of the game, we tried to make a much tougher game.”
He also talked about some of the mistakes made with Destiny 1, saying that the games could be “hard to enjoy” at times as players wouldn’t feel like their decisions mattered.
“Why am I doing this? Does it matter? Is it going somewhere? We didn’t do a good job answering those questions holistically. You want to feel like the game you’re playing has a sense of progression.”
Cuphead on PS4? NEVER
Platformer/bossfighter/action cup simulator Cuphead is about the most fun you can have while feeling like you’re terrible at everything ever, and now the developer has confirmed that PS4 owners will never get their hands on it.
Writing on NeoGAF, a member of the team said in response to a question on permanent Xbox exclusivity: “Yes, this Cuphead game is exclusive to Xbox and PC (with Steam and Win10 versions at launch and a GOG release likely shortly after). There will likely be a Mac version down the road and possibly a Linux version beyond that (unless we lose our houses or whatever).
“We own the Cuphead IP.”
The game releases on 29 September after getting somewhat of an overhaul from a game with nothing bossfights to something a little more fleshed out.
Fallout 4 parent company getting sued over “offensive” advertising
ZeniMax, owner of Bethesda, has been sued over ads that the claimant is describing as “repugnant and morally indefensible”. The aggrieved party is singer-songwriter Dion MiCucci, whose song “The Wanderer” is used in the trailer.
The lawsuit says: “Defendant’s commercials were objectionable because they featured repeated homicides in a dark, dystopian landscape, where violence is glorified as sport. The killings and physical violence were not to protect innocent life, but instead were repugnant and morally indefensible images designed to appeal to young consumers.”
The argument is also made that the fee could have been adjusted to “safeguard against potential loss of goodwill from being associated with immoral images”.
So to summarise, repugnant and morally indefensible content is cool, as long as the price is right. Lol.
The suit calls for an extra million dollars in damages.
Jeff Kaplan says Overwatch is balanced, and likes the “dive meta”
I guess it says something about my skill level that I play Overwatch fairly regularly and didn’t know there was a “dive meta”. Apparently, it’s talking about heroes like Tracer, Genji, Winston and D.Va which launch fast, all-in attacks against high priority targets.
Kaplan says he finds it “fun to play and watch”, but further elaborates that he understands people would like to see more varied comps. He would also love this to happen, but in a “non-forced, non-damaging way”. He says, “I don’t think we should just throw a balance grenade at the heroes to change pick rates.”
On balance, he says that the game is balanced as it stands right now, but that doesn’t mean there aren’t problems with heroes. He highlights Roadhog’s recent changes as well as Mercy’s resurrect to punctuate this.
Essentially, Kaplan is from the school of thought that balance is something that can shift organically, and knee-jerk balance changes aren’t ideal. Furthermore, the meta should shift in the same way, without outside influence to force changes in how people play. This is the kind of approach that DotA 2 has taken, while League of Legends likes to make constant changes to force people to play differently.
Personally, I’m in Kaplan’s camp.
Xbox One X Benchmarks revealed
We didn’t get a decent look at the Xbox One X’s benchmarks at E3, but since then developers have been talking about the performance they’ve been getting – and it’s been good.
Monolith confirmed native 4K for Shadows of War, while Respawn said that Titanfall 2 dynamically scales up to 6K resolution. Studio Wildcard, developer of Ark, made the bold claim that an Xbox One X is like a PC running a GTX 1070 with 16GB of RAM.
For a decent breakdown of what we know so far (and a little conjecture), check out this video.
Mass Effect: Andromeda ditched Denuvo in latest patch
We don’t know if this is permanent or not, since devs have done the bizarro move of removing DRM and then re-adding it later before, but the latest patch has stripped the controversial Denuvo DRM from Andromeda.
The game isn’t completely DRM-free, as it still makes use of EA’s Origin system. It won’t be the first person to drop it, however, after Hitman developer IO Interactive took it out of the game after it was cracked in just five days.
Which makes it all seem sort of pointless, doesn’t it? DRM inevitably gets cracked and inconveniences paying customers, and the myth that piracy = lost sales has been debunked time and time again.
Dean Hall gets pissed at Ark’s price increase
Ark: Survival Evolved has been in early access for some time, but has recently increased the game’s price from $30 to $60.
DayZ developer Dean Hall had a lot to say about this on Twitter, describing it as “f**king OUTRAGEOUS” and described it as “greed – pure and simple”.
Hall describes himself as a big fan of the game, but states that it is “nowhere near ready” for that kind of price. Putting it simply, Hall says, “If you want to charge an AAA price, have an AAA state”. Ouch.
Of course, Hall would know a lot about games being stuck in Early Access, huehue. Still, I’m inclined to agree here. The whole concept of Early Access is gross for me anyway, having people pay for your crappy, unfinished game in advance. Blegh. But $60 for a game that’s unfinished, unpolished and full of bugs is something I’ve come to expect from big studios and Early Access alike, and I hate all of it.