Warcraft 3 was one of the first games that got me fully hooked on PC gaming. It had everything. Super sexy graphics (for its time), addictive gameplay, lore that you could really get lost in, and it was just a phenomenal game. It’s so great that a few friends and I still play it fairly regularly, even about 15 years after it originally launched.
Blizzard obviously knows this and has revealed that they’ve given the game its “first official PTR”, and even threw in a new update for good measure.
The new PTR (public test region) is live right now and is currently testing out new map pools for “1’s, 2’s, 3’s, 4’s and Free-for-All,” explained the developer on the Battle.net forums. A full list of all the maps for each pool can be found here.
A new game update has also been released, and it includes the following improvements and tweaks:
Balanced creep camp difficulty progression from early to late game
Balanced creep drop tables for better item progression from early game to late game
Item diversity: Varied Level 1 though 6 charged items and Level 1 through 6 permanent items
Balanced all start locations: total amount and starting distance from lumber, equal amount of spacing, equal size choke points, et cetera
Balanced expansion distance from start locations
Decluttered points of interest to reduce visual competition during gameplay
Retextured map surfaces for better visual clarity – both on screen and mini-map
Minimized the size of trees and doodads that obstructed player view of points of interest
Added cliff lines or deep water to edges of the map – removing hard edges (aesthetic choice for immersion)
Properly placed trees and doodads on the pathing grid: full-cell Medium Grid to half-cell Medium Grid alternate
Removed the rolling shoreline waves from rolling hills to remove the noise the waves created – remains for cliff shores