Death Stranding is (also) about “creating connections at a different level”

So. That’s now dolphins, rope, Norman Reedus’s bum, and creating connections, if you’re keeping count. But what kind of connections, exactly? How do levels work in this context? And what’s with the dead fish, anyway? Next time, maybe.

In a recent interview with Glixel, Death Stranding director Hideo Kojima explains. Sort of.

“Fifty-five years have passed since the creation of the early video game Spacewar!, but video games are still primarily players with sticks fighting each other. They cannot break the curse of using sticks to keep evil away, or defeating enemies. I want to change this,” he says, referring back to Kobo Abe’s story about sticks and ropes.

“It’s time for humankind to take the rope in hand. We are ready for a game not based on competition, but on the rope that will bring good to the player and make connections. We don’t need a game about dividing players between winners and losers, but about creating connections at a different level. My current project, Death Stranding, aims to fulfill this goal.”

… Okay. I think it’s also been fifty-five years since this guy played a video game, but whatever.

“We need a game that maintains the essence and fun unique to the medium, but also offers a completely new type of experience,” he adds. “What’s more, the interactive nature of video games means that this new experience will be deeper than movies or other media could hope to offer.”

We know more, but we also don’t know more.

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