Also, no more super-secret Star Wars project, which EA is now moving over to a new studio with a “significant change” in development, so that sucks too.

Visceral Games had been working on its Star Wars project, codenamed “Ragtag”, in collaboration with other EA studio Motive, Uncharted writer Amy Hennig, and Portal creative lead Kim Swift since 2013, but besides a blink-and-you’ll-miss-it screenshot included in a razzle-dazzle reel at E3 last year, the game has not actually ever been properly announced. And whatever it is now, it won’t be in the future.

“In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design,” EA executive vice president Patrick Söderlund explains, presumably meaning the addition of loot boxes and multiplayer. “We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.”

This includes the game’s (inevitable) launch delay from 2018 to some other, unconfirmed time.

“A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project. Our Visceral studio will be ramping down and closing, and we’re in the midst of shifting as many of the team as possible to other projects and teams at EA,” he adds.




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