Don’t quit your day job in Moonlighter

Today I found out about a really charming game called Moonlighter. The game was successfully Kickstarted in 2016, raising almost $135,000 in a campaign seeking less than a third of that, and tasks players with running a shop by day, and raiding dungeons and earning loot by night.

In case you didn’t know, “moonlighting” means to work a second job, usually at night. Anyway, the hero of the game is Will, who runs a shop selling wares to adventurers who visit your town. The town was erected after a network of interdimensional gates were excavated nearby, making the settlement something of an adventuring boom-town. Think of the whole thing as a gold-rush, only with interdimensional plant monsters. Here’s a trailer, which doubles as an announcement for Nintendo Switch support.

The basic gameplay loop of Moonlighter sees Will stocking his shelves and running his shop by day. This involves setting prices, perfecting your layout, watching for shoplifters, and potentially hiring assistants.  At night, he’ll march into one of the gates in search of loot and other artifacts. The trailer showed off a crafting system for weapons, armour, and potions, as well as a good deal of weapon variety. Dungeon exploration looks like a crossover between The Binding of Isaac and the older Legend of Zelda games, all wrapped in gorgeously expressive pixelart. The game is being developed by Digital Sun Games, who have previously worked on outsourced products.

Moonlighter is launching sometime in early 2018, for PC, PS4, Nintendo Switch, and XBO. In the meantime, you can add it your Steam wishlist.