Call of Duty: WW2 physical release needs a massive day-one patch before you can play it
This is one thing I hate about the shift to digital downloads and such. In the good old days, you’d buy a game, and that game was as good as it’s ever going to be – no updates, no patches, no downloads. On day one, you’d stick in the disc and get on with playing your new game. When I first bought my Xbox One, I was genuinely annoyed that none of the games I brought home could be played right away, all needing a ridiculous download even though I’d purposely gone with physical copies to avoid that. And with the lowly 2MB line I had back then, it was torturous.
Bear with me, this is going somewhere.
See, the eagerly awaited Call of Duty: WW2 is going to piss me off just the same, as you won’t be able to play the thing until you’ve downloaded a pretty substantial 9GB patch after you’ve slipped the disc into your console. According to a VG247 report, this was learned the hard way by people with pre-release editions of the game, as their coveted COD: WW2 copies were worth less than the plastic (hang on, what’s a Blu-ray disc actually made out of? Got to be plastic, right?) they were pressed into.
The assumption is that this was put in place to avoid leaks, and the 9GB update has now been sent to servers so those people are up and shooting at least. Still, now you know what to expect when you peel the wrapper off of your copy of Call of Duty: WW2. I’ve only managed to upgrade to a 4MB line, so I guess I’ll be playing more bloody Stardew Valley (have I mentioned I love Stardew Valley? Because I really do) until the update is sorted.