Only the host’s game progress is saved in Far Cry 5 co-op campaign so that kind of sucks

Next to the launch of a co-op campaign trailer for the game at Sony’s Paris Games Week conference, developer Ubisoft has explained how Far Cry 5’s much-hyped “Friends for Hire” system works, and it’s, uh, not exactly much to hype about.

Confirming an internet rumour from July and prompting inevitable questions of BUT, LIKE, WHY, the game’s co-op system will save campaign progress for the host, but not the player who joins.

Immediately following the in-game tutorial, Far Cry 5 will be playable via online co-op. All earned experience and inventory items, excluding quest-based items, will carry over following each co-op session. While exploring Montana, each player will see and collect their own loot,” says the press stuff.


“However, the host player is the only player who will keep their story progress.”


This is much like the co-op in Far Cry 4, which obviously didn’t include the campaign but did include extra activities like taking over enemy bases and radio towers and whatever, and were also only saved in the host’s game. It was a chore then too, maybe, but much less of a chore than, you know, playing the whole campaign over because because. Jeez.

Cyberpunk 2077 wins big at Gamescom and can it be November now, please?