Star Wars: Battlefront 2 drops in-game microtransactions (for now)

Less than 12 parsecs* before it launched today, EA and DICE apparently – and maybe unexpectedly? – dumped Star Wars: Battlefront 2’s controversial real-cash-for-galactic-cash purchases entirely, owning up (kind of) to accusations that these “potentially” constitute a pay-to-win system. It’s a win for the Rebellion. Or at least until the Empire builds a new Death Star.

“As we approach the worldwide launch, it’s clear that many of you feel there are still challenges in the design,” DICE general manager Oskar Gabrielson explained in a statement. “We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.”

Earlier this week, the studio reduced the cost of in-game heroes by up to 75 percent, but that wasn’t enough for the internet, and this probably isn’t enough either – because the removal is only temporary, and subject to otherwise ambiguous “changes” to the game’s economy, whatever that means.

“We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning,” Gabrielson added. “This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.”

So now we wait.

*I know it’s a unit of distance. DON’T SPOIL THE JOKE.

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