“As we approach the worldwide launch, it’s clear that many of you feel there are still challenges in the design,” DICE general manager Oskar Gabrielson explained in a statement. “We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.”
“We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning,” Gabrielson added. “This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.”
So now we wait.
*I know it’s a unit of distance. DON’T SPOIL THE JOKE.