With the industry in the middle of a microtransaction drama apocalypse, CD Projekt has clarified recent statements about Cyberpunk 2077 including multiplayer or other online features as part of a “games-as-service” model, whatever exactly that even means now, explaining that the developer intends to “leave greed to others”.
Talking to Polish investment website StrefaInwestorow about ongoing work on the project, studio boss Adam Kiciński seemed to suggest that the game would employ one of those fashionably unfashionable microtransaction economies.
“Multiplayer is strategically important, playing online is strategically important, because we want to have a commercial leg for service type games, games which generate stable income, period to period, which are built,” he said (translated by TechRaptor). Of course, every game ends after a number of years, some service type games function even after 10 years, but outside our main source of income, meaning big names, it’s building a stable source of income. And in the future, we can imagine a lot of connections between big games and service type games – We have to acknowledge it, it is obvious.”
Things, um, being what they are at the moment, gamers were immediately – and perhaps not unreasonably – sceptical. But these aren’t the bad guys, according to CD Projekt, who would say that, though.
.@PrettyBadTweets Worry not. When thinking CP2077, think nothing less than TW3 — huge single player, open world, story-driven RPG. No hidden catch, you get what you pay for — no bullshit, just honest gaming like with Wild Hunt. We leave greed to others.
That’s assuming Cyberpunk 2077 ever actually launches. It’s been in development for at least five years already, and doesn’t even have a proper trailer. Nuh-uh, this one doesn’t count because it’s pre-rendered and those are the rules, but it (probably) isn’t Star Citizen so that’s something.