Grand Turismo Sport is stunning – the cars are shiny and the sun drips across the amber trees like golden syrup as you drive past. But the barebones single-player options and vampiric demands on your internet connection are a joke. Thankfully Polyphony Digital has laid out the update schedule, and will be going some way to turning GT Sport into the game it should have been in the first place.
The headline feature of update 1.06 – set for release on 27 November – is that the Campaign Mode, Scapes, and Livery Editor will be made available offline. Yes, folks, Polyphony had a bit of an E3 2013 Xbox One reveal flashback, somehow thinking that expecting your customers to be online almost all of the time is a good idea. Just take note that even with this update, you will still need internet access to save your progress.
The November update also includes the usual list of fixes and tweaks, which you can read over here. It’s Gran Turismo, so it’s all about serious things like algorithms and physics. There will also be a trio of new cars rolled out:
- ISO Rivolta Zagato VGT
- Audi R18
- Shelby Cobra 427
The December update includes twelve new cars (I’ll get back to those in a moment), as well as the much-needed GT League single player mode, based on the race series that have always been the foundations of the Gran Turismo experience. A lot of gamers threw their clammy hands in the air in disgust and sweaty protest at the lack of proper offline campaign options in GT Sport, so this should cheer everyone up.
Oh, right, those cars:
- Mazda RX-7 Spirit R Type A (FD)
- Nissan Skyline GT-R V spec II (R32)
- Nissan Skyline GT-R V spec II Nür (R34)
- Ford F-150 SVT Raptor
- Lamborghini Countach LP400
- Ferrari F40
- Ferrari Enzo Ferrari
- KTM X-BOW R
- Suzuki Swift Sport
- Volkswagen Sambabus Typ 2 (T1)
- Chris Holstrom Concepts 1967 Chevy Nova
- Chevrolet Corvette Stingray Convertible (C3)
That’s fantastic. So, at this rate, GT Sport’s car library will have caught up with Forza 7’s launch library in, what, four years?