Nobody has managed to crack Assassin’s Creed Origins’ copy protection (yet)

It’s been out a month already, but Assassin’s Creed Origins’ DRM is holding out against pirates like a pharaoh’s tomb holding against colonial looters. By which I mean it’s inevitably going to be busted open sooner or later, but the people responsible will probably die choking on pizza or something. Or maybe not.

The game uses a combo of Denuvo and VMProtect copy protection, the former of which has already been cracked over multiple iterations. According to a report over on DSOGaming, however, Assassin’s Creed Origins features a new version of Denuvo’s anti-tamper tech – the same version used by Sonic Forces, Injustice 2, Football Manager 2018, Need for Speed Payback, and Star Wars Battlefront 2 – that hasn’t been compromised. Until it is, anyway, and Ubisoft and everybody else drops it entirely because what’s even the point.

VMProtect is a whole other thing, though, with a lot of gamers claiming at the game’s launch that it causes CPU performance problems on PC. Ubisoft denied this, explaining on the Steam forums that “in order to recreate a living, systemic and majestic open world of Ancient Egypt, where players can witness all of its stunning details, its beautiful landscapes & incredible cities, in a completely seamless way with no loading screens, Assassin’s Creed Origins uses the full extent of the minimum and recommended PC system requirements”, and that the DRM has “no perceptible effect on game performance”.

Or, you know, buy it on console instead with no copy protection whatsoever.

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