Right, with the fanfare out of the way, let’s get down to business. According to insider reports, it looks like Nintendo’s unannounced plan to ramp Switch game cards up to 64GB will not come to fruition this year as intended, slipping into 2019 instead.
Right now, physical copies of Nintendo Switch games come on little data card things. Bitter data card things – Nintendo has purposely included Denatonium Benzoate, a bittering agent, to the makeup of the cards to avoid kiddies chowing down on your new games, as most of you probably already know. Anyway, I digress. The point is that these cards currently have a maximum capacity of 32GB. Some games, like Doom, actually exceed that limit, so you have scenarios where the campaign is on the card and the multiplayer component needs to be downloaded, for example.
To remedy this, Nintendo has supposedly been readying 64GB game cards for release in the second half of 2018. And now third-party developers are reporting that these upped capacity cards will only be ready for action sometime next year instead. If this is true, we can expect to be downloading more and more as games continue to grow in size. That being said, some are of the impression that going over 32GB is excessive for the mobile form factor anyway – even the stunning Legend of Zelda: Breath of the Wild only weighs in at just under 14GB.
The delay is supposedly due to technical difficulties in getting the 64GB cards ready for production. As mentioned, these are unconfirmed reports – Nintendo hasn’t spoken out about the new Switch game cards as yet – but sources seem convinced.