PlayerUnknown’s Battlegrounds’ latest Xbox One patch is all about incremental improvements

Bluehole Studio Inc. has dished out the patch notes for the latest PlayerUnknown’s Battlegrounds update on Xbox One, and, as is the nature of Game Preview titles, you’ll see minor improvements to this, small tweaks to that, the words “slightly increased” bandied about here and there. It’s patch #4, and it’s rolling out today.

According to the patch notes released today, the developer has received a lot of very complex crash reports, and the team acknowledges that there is still a lot of work to be done before PUBG will be running as smoothly as we’d like. If you’re yet to earn your first chicken dinner, perhaps you can blame it on some of these as yet unresolved bugs.

The most important aspect of today’s patch, for all of us who seem to live and breathe frames per second, is the mentioning of slightly increased FPS on both server and client sides. The ability to adjust your aim acceleration in-game is also particularly noteworthy, I thought, but other than that there isn’t too much to get excited about. Read on for the full list, as published on the official PUBG forum, to see for yourself.


  • Aim acceleration can now be adjusted by players via in-game option
  • Player weapon damage has been increased against vehicles.  We will continue to monitor player feedback and telemetry and make further balancing adjustments as needed in future updates
  • FPP Solo matchmaking queue will be made available for NA/EU/and Oceanic servers. We will open other modes within those regions as concurrency allows
  • Fixed an issue that caused indoor lighting and shadows to appear too dark and blueish
  • Analog stick acceleration added while exiting the plane and while parachuting


  • PhysX performance enhancements
  • Server FPS slightly increased
  • Client FPS slightly increased
  • Some VFX received slight optimisations


  • Music on/off option added

Bug fixes

  • Addressed a number of known crashes
  • Fixed a UI issue that occurred when multiple players attempted to loot from the same source
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