PlayerUnknown’s Battlegrounds update fixes the game’s controversial new map

I finally figured out why I like PUBG.

Wait for it.

I’m addicted to gambling. Not with money, of course, because that stuff is far too valuable. Also, not loot boxes because they cost money too. Let me explain.

There’s been a lot of backwards and forwards around the internet (and in this office even) about why PUBG is terrible or amazing. From a technical point of view, it’s a little broken with weird lag problems, unexplained exploding cars, and other amusing glitches (amusing when you watch them on YouTube, not so much amusing when they happen to you, obviously). From a balancing and design point of view, it needs work which I’ll get to in a bit. But I love it. But it also triggers ragequitting faster than any other game I play.

But I really play it because it’s a gamble. I like dropping into different areas of the map just to see what I get. Will I find a scope? Or an early AKM, maybe, with all the accessories? It’s the thrill of the gamble that keeps me playing. Each structure is a gamble, and killing other players is also a gamble in a way. Make too much noise murdering a player and someone else will put a round into your skull while you’re busy looting your victim’s body. True story, happened to me, ragequit.

CCTV image of Michael logging out.

Since starting it, I’ve only ever earned two delicious chicken dinners – one on each of the maps. On the island map (Erangel), I got lucky while making my way towards the safe zone. A narrow gully and an over-enthusiastic enemy resulted in that win. My heart was pounding – no other game does that. The same on the desert map (Miramar), I snuck up on the last two guys fighting it out in an open field. I waited for them to finish playing with each other, and stepped in to mop up. Both times I got lucky. My gamble paid off.

Now for the other topic of the post. Miramar (yes, same name as Top Gun), has been patched. Apparently people who don’t like challenges some players have been editing their game files to avoid playing it. Too much open space, they cry. Too far to run, they wail. Not enough roads or cars, they sob. It’s true, the long distances in-between without cars or roads make it a slog if you drop in the wrong spot – a bad gamble. I can personally attest to this. I’ve pretty much got double the distance travelled in this game than anyone else I know. This might be because I like dropping on the edges of the map so I can gear up in peace. On Miramar this has proven fatal too many times and I’ve lost count of the number of times I’ve died in the blue zone o’ death.

So, below is what the patch has “fixed”:

  • Added more buildings and cover across the map to improve the engagement experience.
  • Added more off-road routes for easier vehicle navigation.
  • Upgraded the item spawn level of certain areas for loot balancing (some areas will spawn better loot).

Excited? This should help balance out the gambling a little better and hopefully turn some of those frowns upside down. See you there.

Blasphemous review