Nightdive presses pause on its System Shock remake

Three months after delaying the game from its expected December 2017 launch to sometime around now, Nightdive Studios has announced that the release of its System Shock remake has been postponed again, this time indefinitely, to “reassess” things.

After closing its much-hyped Kickstarter campaign in June 2016 with $1.3 million in the bank, it seems ongoing development on the game got kind of convoluted.

“Maybe we were too successful. Maybe we lost our focus. The vision began to change,” Nightdive boss Stephen Kick explains in an update on the game’s Kickstarter page. “We moved from a Remaster to a completely new game. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. With the switch we began envisioning doing more, but straying from the core concepts of the original title.”

Despite emphasising that the team is “taking a break, but NOT ending the project”, the suspension is probably a worry for those people who paid up the $5000 and $10,000 pledges for a custom-edition Razer laptop that’s going to be much less impressive in one, two, or ten million years when it actually ships.

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