There was some confusion caused by statements made by Eidos Montréal studio head David Anfossi regarding Shadow of the Tomb Raider’s Xbox One X performance, where he spoke of the game running in 4K, and also at 60FPS. Many misread his phrasing to mean that Lara’s upcoming adventure will be presented in 4K at 60FPS, but Square Enix has clarified that this will not be the case.
“Shadow of the Tomb Raider will not run 60 FPS while in 4K,” said the publisher in a statement to Windows Central. “To allow for a more customized gameplay experience, the game will include two visual modes: ‘4K Resolution’ which runs in 4K resolution at 30 FPS, and ‘High Resolution’ which is targeting 1080p at 60 FPS. Both modes will feature a wide variety of additional enhancements such as HDR, improved physically-based rendering, hardware tessellation, anisotropic filtering, additional dynamic foliage, and more.”
This kind of thing is slowly becoming standard operating procedure as developers figure out the best ways to take advantage of the extra power that the Xbox One X brings to the table. The Xbox One X Enhanced update for Rise of the Tomb Raider did it, as did The Witcher 3 when it got its Xbox One X patch, and it’s something that gamers seem to appreciate. I’ll be honest, when Microsoft was giving us the Xbox One X “most powerful console in the world OMG there are flames of power spitting out of the exhaust” banter, I figured 60FPS at 4K would be commonplace on the new machine, but then I’m no hardware expert.
Still, Shadow of the Tomb Raider is looking quite stunning so far. It’s out in September this year on PlayStation 4, Xbox One, and PC.