Ubisoft reveals what you’ll need to play The Crew 2 on PC

Ubisoft’s The Crew 2 launches fairly soon, and if you were still holding off on whether to purchase it or not, Ivory Tower has just detailed what it’ll take to run the game. I previously participated in the The Crew 2’s closed alpha this year, and already then it was a rather well-polished and optimised arcade racing experience. It runs a lot better on modern systems than The Crew did, and almost every aspect of the game’s visuals and the underlying engine have been improved. Hit the jump for more.

Minimum recommended specifications:

  • Resolution: 1080p (30fps)
  • Preset: Low
  • Operating System: Windows 7 SP1, Windows 8.1 Update, Windows 10 build 1511 or newer (64-bit only)
  • CPU: Intel Core i5-2400S or AMD FX-6100 or better
  • GPU: NVIDIA GeForce GTX 660 2GB or AMD Radeon HD 7870 2GB or better
  • RAM: 8GB minimum

Recommended specifications:

  • Resolution: 1080p (60fps)
  • Preset: High
  • Operating System: Windows 7 SP1, Windows 8.1 Update, Windows 10 build 1511 or newer (64-bit only)
  • CPU: Intel Core i5-4690K or AMD Ryzen 5 1600 or better
  • GPU: NVIDIA GeForce GTX 1060 6GB or AMD Radeon RX 470 4GB or better
  • RAM: 8GB minimum

The final specifications are rather lenient and mean that The Crew 2 will end up running on just about anything released in the last ten years. At a minimum, the game needs a quad-core CPU to launch, so if you’re still on a Sandy Bridge Core i3, you’re all set.  However, due to a requirment of SSE 4.x and baseline AVX compatibility, this means that anyone on an Intel Core 2, Nehalem, Westmere, or similar system won’t be able to launch the game. On AMD’s side, the Phenom II family isn’t compatible. This is due to The Crew 2 making use of DRM, but we all have to upgrade at some point.

The Crew 2 also has a hard requirement of Shader Model 5.0 support in GPUs, but curiously the blog post discussing the specifications doesn’t mention if they tested the game on a GeForce GTX 480 or Radeon HD 5870, both of which had Shader Model 5.0 support. If you’re on these older GPUs it is likely that they will work, there just won’t be official support from Ivory Tower or Ubisoft for them. If you’re on one of AMD’s older APU platforms like the A10-5800K, it’ll probably run there too.

Ubisoft also highlighted some important features of the game which you need to take note of:

  • Wide range of resolutions and aspect ratio support, including 21:9 displays and 4K UHD
  • All window modes supported
  • 60fps is a hard limit
  • Triple monitor FOV scaling is natively supported

The 60fps cap is a hard limit of the game engine and unlocking it is probably unwise because the physics engine is also tied to it. It’s unfortunate that higher framerates aren’t supported, but perhaps this will change later on.

Peripheral support is also listed by Ubisoft, and here it’s a massive improvement over The Crew, which officially didn’t have wheel support on launch and handled support for wheels quite poorly for the most part. Supported controllers include the Steam Controller, the DualShock 4, and Xbox 360 and Xbox One controllers. Wheel support includes various models from Logitech, Fanatec, and Thrustmaster, and there is additional support for Thrustmaster’s add-ons like the T500 RS shifter (Logitech’s TH8A is also supported).

For those of you keen on the flying part of the game, Ubisoft includes joystick support for PC, Xbox One, and PS4. This includes the Logitech Extreme 3D Pro (PC), the Thrustmaster T16000M FCS (PC), the Thrustmaster T.Flight Hotas One (PC, Xbox One), the Thrustmaster T.Flight Hotas 4 Flight Stick (PC, PS4), and the Thrustmaster TFRP Flight Rudder Pedals (PC, PS4).

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