State of Decay 2 was meant to be a heavy hitter in Microsoft’s thin arsenal of exclusives, but it’s had a tough time trying to impress gamers and critics, thanks largely to an astonishing selection of bugs and other exotic niggles. Now Undead Labs hopes to turn that frown upside down with a monstrous new update.

Patch 1.2 comes in at a hefty 20GB, and packs a substantial list of fixes and improvements across the board. According to the developer, the focus has been on stability, performance, and multiplayer improvements, with a good few quality of life fixes thrown in. Considering the state of disrepair that the game is in right now, this update couldn’t have come soon enough.

Undead Labs has no illusions regarding the problems State of Decay 2 has been suffering since launch, and a patch of this size shows a desire and willingness to fix that and win back gamer confidence. Patch 1.2 is a clear step in the right direction, and one that Studio head Jeff Strain says is “just the beginning”.

Read on for the patch notes from Undead Labs:

Gameplay

  • Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwing
  • Fixed instances of clients dealing damage to their host’s non-active community members with explosives
  • Flashlight beams no longer cast shadows from the player’s character model (which had caused flickering shadows)
  • Characters no longer “self-shadow” when using a flashlight in multiplayer
  • Fixed issue with doors appearing the opposite of the state they are in
  • Resolved situation where, when getting into vehicles, the camera could become detached from the player’s character
  • Fixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from vehicle
  • Fixed rare bug that could prevent Warlord legacy arc from being completed
  • Fixed rare bug that could block Sheriff legacy arc from starting
  • Fixed issue where player’s loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker

Networking and Multiplayer

  • Numerous networking bandwidth and CPU improvements
  • Game now exits to main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-up
  • Improved network vehicle interactions in multiplayer games to address weird “rubber-banding” and physics issues (including cars flying into the air).
  • Host facilities no longer appear invisible to clients during multiplayer

Zombie and Character Behavior

  • Zombies no longer become immune to the Assault Kick
  • Reduction of step height to prevent survivors popping up onto props while moving

HUD

  • Fixed issue with player HUD disappearing after NPCs are executed by zombies
  • Community advice list no longer shows up under vignette on the map

Environment and Collision

  • Fixed numerous collision spots across all 3 maps where players or vehicles were getting stuck
  • Fixed numerous collision spots across all 3 maps where players were getting stuck in an infinite freefall animation loop
  • Elimination of white line that appears when driving at night time
  • Addressed a variety of spots in world where player was not able to climb over props they should’ve been able to
  • Additional polish and reduction of LOD popping
  • Additional lighting tuning passes, reduction in glowing props

Other Fixes

  • Addressed a variety of general crash bugs
  • Updated a number of strings that were previously hardcoded in English
  • Audio mix optimizations

 

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