Generation Zero is a synthwave-powered co-op bot-blaster
Tarryn van der Byl·
Besides working with id on the Rage sequel, Mad Max and Just Cause developer Avalanche Studios has announced its very own, self-published debut Generation Zero, an open-world FPS that megamixes Stranger Things and Left 4 Dead with monster machines. Yes, please.
Set in an alternate version of 1980s Sweden – you know, the one when killer mechs invaded – the game supports up to four players who must “fight back while unravelling the mystery of what is really going on”, between a day and night cycle with “unpredictable weather, complex AI behavior, simulated ballistics, highly realistic acoustics”, and, obviously, a totally tubular soundtrack.
“All enemies are persistently simulated in the world, and roam the landscape with intent and purpose,” the blurb on Generation Zero’s website explains. “When you manage to destroy a specific enemy component, be it armor, weapons or sensory equipment, the damage is permanent. Enemies will bear those scars until you face them again, whether that is minutes, hours or weeks later.”