Halo Infinite, Gears 5, Cyberpunk 2077, and other, less important things from the Xbox E3 press conference

For those of you keeping score on your E3 bingo cards, Microsoft dropped 50 game announcements, 18 exclusives, 15 premieres, five studio acquisitions, I stopped counting “the world’s most powerful console” at about three, and one awkwardly rehearsed demo. Also, Battletoads. But for real.

Let’s jump in.

It’s not Halo 6, it’s Halo Infinite

Master Chief is back to save humanity (again). Maybe in two or three or twenty more sequels, humanity will manage to save itself, but not this time. The trailer doesn’t have much to go on, but its YouTube description promises “new and unexpected directions”, so that’s new and unexpected.

Kingdom Hearts 3 wants to build a snowman, apparently

And, for the first time in the franchise, a Kingdom Hearts game is coming to Xbox. I guess publisher Square Enix reconsidered its previous Sony and Nintendo exclusivity and decided to let it go. I’ll show myself out.

Supercop Terry Crews blows shit up

And then, presumably, eats some yoghurt.

Tunic brings the retro nostalgia

I don’t know what it’s about, but it’s got an adorable fox so I’ll buy it.

Ori and the Will of the Wisps looks dreamy

Nightmarish, even, but a glittery, whimsical sort of nightmarish. Much like Ori’s mesmerising 2015 debut, the sequel is obviously going to require the same precision and timing and indomitable sense of determination to get up and go on in the midst of overwhelming adversity, and you know what? I think I’ve already given up.

And since we’ve already given up, here’s From Software’s next game

Sekiro: Shadows Die Twice, the Dark Souls of samurai games. You’ll probably die more than twice, though.

It’s not Skate 4

But Session uses the same dual-analogue control scheme, so it’s close enough. Kind of.

They only come out at night

Oooooh, Dying Light does medieval Mad Max? Yes, please. Techland has also hired Fallout 2, Planescape: Torment, and Wasteland 2 writer Chris Avellone to work on the project, which introduces significant consequences for player’s decisions in the game.

Cars, cars, cars

It’s Forza Horizon 4, and it’s got an online shared open world supporting up to 72 players in real-time and a globally-synced dynamic season system so everybody can stop and watch the leaves fall from the trees together between ludicrous drifts. Poignant.

Better the devil you know

More than 10 years later, Nero is getting a new haircut, a new prosthetic arm, and some new demon ass-kicking opportunities.

Gears dumps “of War”

Now it’s just Gears. Gears 5. Also the first Gears of War to feature a lady protagonist, with Gears of War 4’s Kait Diaz starring as the new girl boss. NICE.

… Battletoads?


And now, what we’ve all been waiting for

The future has hotdogs. Also, courtesy of Reddit, here’s a transcription of that text at the end that you totally missed because it’s only in one frame:

It’s been over 2077 days since we announced our plan to develop Cyberpunk 2077. We released a CGi trailer, gave some interviews and… went dark. Normal procedure for these kinds of things – you announce a game and then shut up, roll your sleeves, and go to work. We wanted to give you The Witcher 3 and both expansions first, which is why this period of staying silent was longer than we planned. Sorry for that.

As soon as we concluded work on Blood and Wine, we were able to go full speed ahead with CP2077’s pre-production. But we chose to remain silent. Why? At some point, we made a decision to resume talking about the game only when we have something to show. Something meaningful and substantial. This is because we do realise you’ve been (im)impatiently waiting for a very long time, and we wouldn’t like anyone to feel that we’re taking this for granted. On the contrary – it gives us a lot of extra motivation. The hype is real, so the sweat and tears need to be real too :).

But, to the point. Today is the day, if you’re seeing this, it means you saw the trailer – our vision of Cyberpunk, as alternative version of the future where America is in pieces, megacorporations control all aspects of civilised life, and gangs rule the rest. And, while this world is full of adrenaline, don’t let the car chases and guns mislead you. Cyberpunk 2077 is a true single player, story-driven RPG. You’ll be able to create your own character and…, well, you’ll get to know the rest from what we show at our booth at E3. Be on the lookout for the previews!

Before we finish, you probably have some questions, right?

  1. When? When we told you we would only release the game when it’s ready, we meant it. We’re definitely much, much closer to a release date than we were back then :), but it’s still not the time to confirm anything, so patience is still required. Quality is the only thing that drives us – it’s the beauty of an independent studio and your own publisher.
  2. How big? Seriously big, but… to be honest, we have no bloody clue at this point in time. Once we put it all together, we will openly tell you what you can expect. And we promise we’ll do this before we start talking about any pre-orders or ask anything of you.
  3. Free DLC/Expansions/DRM? Expect nothing less than you got with the Witcher 3. As for DRM, CP2077 will be 100% DRM free on PC.
  4. Microtransactions? In a single player role-playing game? Are you nuts?

Once again, thank you for your patience. If you have a minute, do visit cyberpunk.net and share your opinion (about anything) with us. We read everything you post and we treat it very seriously.


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