Showing up at the expo for the first time since it was announced in 2012, Cyberpunk 2077 was one of the most megahyped things at E3 this year – but mostly from backstage. Although a new trailer was debuted during the Xbox presser, the game’s demo was kept off-limits to the public because it’s not ready for that kind of inevitable controversy.
Talking to Polish website Bankier, CD Projekt boss Adam Kiciński revealed that despite 350 people working on the project at the moment, the game isn’t even in alpha.
“No, earlier. Therefore, we show the game behind closed doors – this is not the final quality yet,” he explains in the charmingly awkward Google translation. And according to studio finance guy Piotr Nielubowicz, “This is the most polished part of the game we have now, prepared in some sense to show it to people outside the company.”
A most discreet decision, or when the game launches, you know the nerds would post comparative screenshots with the demo exposing the – GASP! – scandalous and entirely unconscionable reduction in ambient occluding pixelboost buffers in super-flux mode, and how could they even, and petitions, and cancelled pre-orders that aren’t actually cancelled, and and and.
In the meantime, though, don’t miss everything else you need to know about the game with this Cyberpunk 2077 primer.