Aliens: Colonial Marines studio Gearbox is hiring a code copy editor, lol

Oh hey, remember that time some modder managed to fix the hilariously incompetent xeno AI in Aliens: Colonial Marines by nuking a code typo from orbit? So that was awkward, but – most importantly, perhaps – also entirely preventable with some basic copy editing. And next time, Gearbox won’t make the same mistakes.

TemplarGFX’s ACM Overhaul mod includes an revised version of one of the game’s .ini files, correcting a misspelled code reference from “teather” to “tether”, and – boom – AI that actually works.

“When a xeno is spawned, it is attached to a zone tether. This zone tells the xeno what area is its fighting space and where different exits are. In combat, a xeno will be forced to switch to a new tether (such as one behind you) so as to flank, or disperse so they aren’t so grouped up etc.,” modder James Dickinson explains on the mod’s page. “Whenever the game tried to do this, nothing happened. Now it does!”

Now over on Twitter, Gearbox wants to know if you’re “feeling teathered” to your job, with a link to this totally for real listing for a programming copy editor. It’s probably, almost definitely a joke, but… maybe not?

You’ll have to complete a “rigorous questionnaire” to apply, though, including this one very difficult problem to solve:

“Tether or teather?”

Don’t fuck it up.

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