Guerrilla Games has plans to almost double in size to shorten game turnaround time to three years

Horizon Zero Dawn is a cracking game, and one of the best showcases of what a first-party developer can push out of a PS4, but it took bloody ages to put together. Developer Guerrilla Games is looking to remedy that for future projects by beefing up the team to nearly double its current size.

Guerrilla Games’ move to a 7,300 square meters office space in the Telegraaf complex in Amsterdam gives the developer the space to expand from 250 employees to around 400 people, which should go some way to meet the goal of a three year gestation period for whatever comes out of this talented studio next.

“We have worked at Horizon for six and a half years, which is exceptional: we want to release games in the two or three years, both new titles and games based on existing titles,” said Guerilla Games CEO Hermen Hulst, speaking to dutch publication Het Parool.

“We are accelerating after Horizon Zero Dawn,” said Hulst (If Google Translate is to be believed). “The best talents are coming to us now. Only last month we have already hired nine new people. But we also needed more space for our sound and motion tracking studios.”

Boring news? Perhaps. But we need more games like Horizon Zero Dawn, and we need them in a hurry.

Via Gamesindustry,biz

Star Wars: Squadrons won’t have microtransactions because EA wants to be “generous” like that