Cyberpunk 2077 is “inherently political”, like most other games ever

People who prefer to pretend that games are abstract and completely meaningless with absolutely no subtext or anything of real significance to say about this, that, or the other thing and exist in a sort of hermetically sealed space between prevailing social and cultural paradigms and a half-eaten bag of Nik Naks must cancel their pre-orders of Cyberpunk 2077, or accept that, actually, almost everything is political.

Talking to Official Xbox Magazine, CD Projekt Red mission designer Patrick Mills compares the game with The Witcher, a series that’s also political even if some people want to think it isn’t, and confirms that Cyberpunk 2077 is a game about much more than flying cars and casual hookups, because, fundamentally

“Cyberpunk 2077 is a game about people with power at the top and people at the bottom with none. That power can come from money, hierarchies, technology and violence,” he explains. “The original Cyberpunk 2020 setting, like the setting of The Witcher stories, was a complex critique of the author’s world, and we don’t shy away from that in our games. On the contrary I think it’s one of the things that sets us apart […]. Cyberpunk is an inherently political genre and it’s an inherently political franchise.”

And for everybody else, there’s BioShock. Or, you know, not.

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