Red Dead Redemption 2 moseys into town next Friday, its balls puckered with expectation, and by now, the internet hype-o-tron is dialled to GIDDY UP. The Rockstar office too, probably, because the team has been clocking 100-hour weeks to finish the game and that’s actually kind of appalling, but testicle physics tech is complicated like that.

Talking to Vulture, studio co-boss Dan Houser dropped some other astounding stats about the game’s development, which started back in 2011 already, including:

  • A 2000-page main story script
  • 2200 days of motion-capture sessions
  • 700 voice actors out of 1200 total actors
  • 300,000 animations
  • 500,000 lines of dialogue
  • 192 unique contextual music scores
  • 200 animal species

A team of over 250 employees has worked on Red Dead Redemption 2 – and even now, with less than two weeks to go, hasn’t stopped working. Apparently about five hours were recently removed from the game because “they were never going to work technically or be quite slick enough, or they felt superfluous”, dropping its campaign time to approximately 60 hours of content until you ride into the sunset. Or, you know, go blow up some beavers or whatever instead.

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