Introduction of the feature is limited for the moment, with a debut on Fortnite and other selected games on Wednesday, 14 November, and more over the next several months. To keep things equal, Fortnite’s multiplayer algorithms will apparently separate players by input method, and according to Microsoft, “all developers will have the tools they need to create tailored mouse and keyboard experiences for their games as they see fit to ensure a fair and fun experience for fans,” so you can probably expect more or less the same sort of split in other games. If not immediately, then as soon as the inevitable complaints start.
Available in November:
Deep Rock Galactic
Available in Whenevember:
Children of Morta
Most USB mice and keyboards should work on the console, but Microsoft has partnered up with Razer for the first of its exclusive “Designed for” range of peripherals.
“These are created for living room or desktop scenarios, come equipped with a dedicated Xbox key, and support the new Xbox Dynamic Lighting feature – enabling immersive in-game lighting effects,” Microsoft explains.
Razer’s new products will be revealed at CES in January 2019.