Rockstar is working to fix Red Dead Online’s crooked in-game economy

I mean, I kind of get it. In 1899, $5 was worth somewhat more than it is now – adjusting for inflation, it’s equal to approximately $25 now. But when you’re paying about $1 for a can of beans in 1899 and in 2018, that’s a problem even if they’re magic beans that cure gunshot wounds.

For the moment, Red Dead Online is available as a beta version, so some issues are probably to be expected, but its in-game economy is totally broken. I completed one mission with a big payday of, like, $0.88. It cost me more than that to feed my horse between checkpoints, and that’s not dramatic hyperbole because I spent my last $4 on stupid oats and now I can’t even afford to buy beans.

“Our current areas of focus include the in-game economy, which will require some additional balancing in order to ensure all activities are appropriately rewarding and fun,” Rockstar explains on Twitter, “as well as some persistent bugs that are causing some players to be kicked from sessions.”

And can we get a passive mode too, please? Thanks.

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