Ever looked around at your boring, regular house and thought that the resolution was too high, that the floors needed more piles of gore, and the the walls could do with a touch more…what’s the term they always use in those home renovation shows? Oh, right, viscera? Well, the Doomba’s got you covered.
In belated celebration of Doom’s 25th anniversary, game developer and designer, Rich Whitehouse, released a script for Noesis that allows your little robot vacuum cleaner to map the layout of your home and convert it into a playable map for the original Doom. And thus, the Doomba was born.
Noesis, also built by Whitehouse, is a game data conversion tool that helps game developers and designers move digital assets between different platforms. Basically, your mechanical minion maps the layout of your home while on its hourly, monthly, yearly, I’m not going to judge, quest to rid your home of infernal dust bunnies. This data is converted, using the Noesis script, into a playable map that can be loaded into Doom or any other game based on the same engine. Customise your own personal hell with any number of enemies, pickups, and weapons. So go ahead and put some cacodemons in your conservatory, a mancubus in your man-cave, some lost souls in your living room. Let the space really speak to you.
This has only been tested on the Roomba 980 model, but should technically work with any modern robotic vacuum that uses similar floor-mapping wizardry.