Far Cry: New Dawn is the latest in Ubisoft’s long-running game series and a narrative sequel to Far Cry 5. With this installment they’re adding some RPG mechanics that haven’t featured in any of the previous games. And you thought all you were getting was a new dog.
According to creative director Jean-Sebastien Decant, they’ve added “light RPG” elements in order to “create more depth”. You’re not going to be creating a character, but you do get to upgrade your weapons and your home base to maximise your potential for deadliness. Which is important because the enemies will increase in rank as you progress. Throughout the game you will also encounter outposts that you can either occupy, for long-term resource gain, or ransack and abandon for more immediate gratification. However, leaving an outpost vacant means the enemy might return and upgrade the defences, making it more difficult to take in the future.