The Anthem demo clocked over 40 million hours of play over two weekends

… And 30 million of those hours were probably loading screens lololol, but I guess those also count. The numbers were calculated at the end of this weekend’s public demo, which was promised to be somewhat less erratic than the previous VIP demo, and according to BioWare’s live services guy Chad Robertson, “exceeded our expectations”. Go team.

“Operationally, things were super smooth – our war rooms were tranquil this weekend, which is exactly how we like them,” he writes on the studio’s blog. And with the game out in less than a month, that’s exactly how we like them too.

“Our focus now shifts 100% to launch and beyond. Our development team is hard at work on finalizing our launch builds and beginning our countdown preparations. As I’ve mentioned previously, the launch version of the game has a long list of updates and improvements that were not in the demo builds.  And, of course, launch will be the first time our community has access to the full game with all content.”

Those “updates and improvements” include suspending the ban on running in Fort Tarsis, so that’s nice.

LOL SO RANDOM
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