Anthem’s post-launch timeline shows us what’s up next

BioWare’s sci-fi-’em-up launched on Friday, but what’s going to keep Freelancers busy once they’ve sorted out the bad guys and saved the planet from extinction? More bad guys, and saving the planet from some new promise of extinction, obviously.

The studio has published its 90-day timeline of Anthem’s seasonal events, starting now with Echoes of Reality – a schedule of new activities, new missions, and new loots and cosmetic thingies – although names like “Shaper Surge” are kind of ambiguous, so what exactly these include is a matter of speculation for the moment. Clan and class mastery systems, plus a new Stronghold mission are also in the works for a March deployment, besides ongoing updates to fix and improve the game. And in May, we can expect “The Cataclysm”. Whatever that is.

“Coming off our Early Access period, we understand that we have lots of work ahead of us to continue to improve the game. As a Live Service team, a core tenet for us is listening hard to the community. We use that insight to fix issues and make Quality of Life fixes to the game,” Anthem live services boss Chad Robertson explains on the studio’s blog. “While launch is our most significant step yet, it is also just the first of many in fulfilling our long-term vision for the game.”

Much like its memorable-for-the-wrong-reasons VIP demo, the game’s public debut hasn’t been without incident – a quickplay matchmaking glitch was dropping low-level players into the finale, and despite two or three updates since, server connectivity problems and other issues haven’t been completely resolved. This is more or less routine for an online game like Anthem in its first week or so, but super frustrating for everybody, anyway. I quit on Saturday night after three disconnects myself, but yesterday things were okay – and the game’s faults notwithstanding, I’m actually having a lot of fun with it. Whether or not I’ll still be having fun with it in 20 hours, though? STAY TUNED FOR MY REVIEW.

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