Star Wars Jedi: Fallen Order is a single-player game with no microtransactions

Debuted at the Star Wars Celebration over the weekend, EA and Respawn’s Star Wars Jedi: Fallen Order introduces protagonist Cal Kestis, one of the padawan survivors of Emperor Palpatine’s secret Order 66 extermination protocol. Accompanied by his droid buddy BD-1 and other, Kestis must evade Imperial agents – including new Inquisitor villain Second Sister and the Purge Troopers – and complete his Jedi training, before presumably dying in a dramatic finale because we know he didn’t make it to Episode IV (… unless he did).

“Many Star Wars fans, ourselves included, are really interested in the dark times, so we wanted to explore that mysterious, dangerous period,” explains game director Stig Asmussen. “The team at Lucasfilm have been amazing collaborators, helping us explore and further develop this part of the timeline where the Empire is at the height of its power and any remaining Jedi are in hiding. Within this narrative, we’ve crafted a game with intense, yet thoughtful and fun melee combat using the lightsaber and Force powers, allowing anyone to fulfill their Jedi fantasy.”

Star Wars Jedi: Fallen Order is a third-person, single-player, “story-driven” game, according to the press stuff, and includes no microtransactions or loot boxes at launch or thereafter. It’s out on PC, Xbox One, and PS4 on 15 November.

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