Ancestors: The Humankind Odyssey is an open-world, clan-based survival game of evolution

Ancestors: The Humankind Odyssey isn’t Assassin’s Creed with chimps

I know, right? Wasted opportunity. Actually, Ancestors: The Humankind Odyssey is the first release from Panache Digital Games, a Montreal-based game development studio directed by, veteran of the Assassin’s Creed series, Patrice Désilets. It’s about survival, family, and evolution, but will also feature simulated sexytimes with apes.

It’s okay, you’re all apes, you perv.

Ancestors is a third-person, open-world game that follows a clan of pre-human apes in Neogene Africa, the period between 23 million and 2.6 million years ago. You need to keep them alive by foraging, claiming territory, and increasing their numbers either via babies or finding and helping outsiders. As resources deplete, you must face your fears and venture forth into the wild unknown, in a search for new territory. Over the generations, your species will evolve, depending on your choices and actions.

Interestingly, fear is something you have to manage and is a prominent feature in the game, manifesting as the spectral jaws of vicious beasts. It’s not clear yet how the fear system works, but I assume there will be something preventing you from simply pushing through. Maybe you can push your monkey-buddy too far and they’ll end up frozen by a panic attack, nommed by a cave lion.

It will be interesting to see how your choices sculpt the species and if the process will be as free-form as they suggest.

Ancestors: The Humankind Odyssey is set for PC release (exclusive to the Epic Games Store for a year) on 27 August, while PlayStation 4 and Xbox One players will have to wait until December.

Nintendo has sold a lot of Switch consoles