Because until now, ray-tracing has been this inscrutable, occult technomancy thing that everybody is talking about but nobody could explain or even define, and it’s totally okay if you don’t want to admit it. I won’t tell if you don’t.
Nvidia has remixed the original Quake 2 with upgraded new textures and models, but it’s the ray-tracing that makes it pop.
Quake 2 RTX launches on 6 June, with the first three levels shareware-free, like it’s 1997. Buuuuut you’ll need an Nvidia RTX GPU to run, like it’s 2019.