You are an amnesiac adventurer out on a quest of self-discovery while also saving the world of WOTF from AHHH!, a doggo driven mad with grief over the death of their wizard master. Who are you? How did a sad pupper’s tears cause a meteor shower? Will you ever find pants? Seek the answers to these questions, and more, as you journey through an absurd world filled with magic, mystery, and cake.
Super Cane Magic ZERO is a top-down, action-adventure RPG, developed by Studio Evil. Its humour and design style are similar to The Behemoth’s BattleBlock Theatre, if slightly less polished and trying a little too hard to be weird for the sake of weird. Also, there are sentient cakes and sugar is part of the magic system, so if that’s not meant to be referencing Adventure Time’s Candy Kingdom, then I’ll eat my Firefighting Magic Hat of Density.
Super Cane Magic ZERO is a multiplayer game, boasting over 20 hours of gameplay, with local co-op for up to four players. It also has a PVP arena mode if you want to battle it out with your friends. I was all by myself on a laptop, so I lost out on that experience, which probably would have enhanced the game overall.
To start, you can choose from four character options, each with their own special abilities and strengths. There’s Dude the Baker, Dudette the Plumber, Dudward the Candy-Healer-Wizard, or Dudorah the Influencer (sadly not explorer). I chose Dudorah for their middle-of-the-road skill set. Who needs excellence when you have dependability?
You start the game in the middle of a crater, following a “meteor storm of canine magic”. You have no memory of who you are or why you’re there, so obviously you get arrested. However, you are promptly released, due to lack of internet, and set about learning how to play. Once you’ve figured this out, the first proper quest involves finding the six lost witches and wizards from the Academy of Pop Tarts. You get the gist.
Controls are pretty straightforward, making use of both keyboard and mouse in my case. I found the use of holding right-click to eat things (a central part of the game) a bit irritating. I also often found myself picking up objects I didn’t mean to, because it didn’t look like it was highlighted. I did, however, enjoy smashing my enemies, and anything else I could lift, against the walls.
Side note: it took me way too long to notice that it warned you when you were about to eat something you shouldn’t. Y’know, like a bomb. Don’t eat bombs, kids.
Otherwise, it works like an RPG; you gain levels, purchase skills along your desired belief-tree (I focused on Dogomancy, for obvious reasons), and collect items and clothing along the way.
Although I did occasionally get overwhelmed, and died a lot, the game never got frustrating, probably due to the frivolity of the whole thing. Gather some friends and you’ll probably enjoy this reference-riddled romp.