Elden Ring is open-world Dark Souls with horses, but no towns

So, Red Dead ReDark Souls. According to IGN’s E3 2019 interview with game director, Hidetaka Miyazaki, the open-world fantasy RPG will be sprawling and deadly.

Elden Ring is a third-person action RPG with a fantasy setting. Gameplay-wise, it’s heavily based on Dark Souls.

This sort of makes sense, since Miyazaki’s previous work includes Dark Souls, Bloodborne, and Sekiro: Shadows Die Twice. Elden Ring will be more vast and more open, and that vastness will affect the gameplay, so it won’t be exactly the same as Dark Souls, although you will still be fighting monsters you really have no business fighting and you will die a lot.

From Software couldn’t go full open-world, though, so there won’t be towns of NPCs going about their daily lives, like you see in Red Dead Redemption 2. There will be the usual ruins, instead. You will, however, explore this never-ending deathscape as a customisable character on a trusty steed, which hopefully means there will be some interesting mounted combat mechanics, since it’s a fantasy setting and big swords would generally be on trend.

There’s no release date for Elden Ring, as yet.

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