2018’s multi-award-winning God of War, one of the best selling PS4 games of all time, almost didn’t have Kratos in it, because some members of the development team thought the character was “annoying”. Creative director for SIE Santa Monica Studio, Cory Barlog, convinced them otherwise.
2018’s God of War, is a sequel to God of War III, but also a reboot of the franchise, with, amongst other things, changes to the mythology (from Greek to Norse), gameplay, and weapons, while introducing RPG elements and combat assistance in the form of Kratos’ son, Atreus. People responded favourably and it cut a swathe of perfect review scores across the land.
Speaking at the recent Gamelab conference in Spain, Barlog mentioned that early discussions about the game had people trying to get rid of Kratos.
It was like, ‘He’s annoying, he’s done.’
Barlog explained that Kratos was deliberately designed to be unlikable at the beginning of the series, to allow his character to grow, and some members of the team were over it. He said it “took a lot of convincing”, but he managed to get them to spare Kratos, partly by coming up with the character’s redemptive story arc for the latest God of War.
So, imagine God of War without Kratos. Go on, it’ll be fun.