The Outer Worlds isn’t going to lecture you on politics, but it would like you to engage in some critical thinking, according to Leonard Boyarsky, Obsidian Entertainment’s creative director.
In The Outer Worlds, you start out as a colonist, lost in transit on the way to the galaxy’s frontier, who wakes up decades after they were meant to. You’re the variable no one planned for in a world dominated by mega-corporations. There’s ample opportunity for a serious dig at capitalism and consumer culture, but Boyarsky would like to assure you that you get to draw your own conclusions about the whole situation.
Choice is a big part of the Outer Worlds experience, part of its marketing has been boasting about player freedom and actual consequences for your decisions.
So we don’t want to set up strawman or anything and say, ‘Look how horrible this is!’ It’s really about looking at all aspects of issues. The last thing we want to do is make a game that people feel is lecturing them.
According to Boyarsky, there will be characters with philosophies you agree with that may be terrible people, you may also end up liking characters who hold opposing viewpoints to your own, the game lets you figure it out by yourself.
I look forward to putting this storytelling, and programming, nightmare to the test when it comes out for PC, Xbox One, and PlayStation 4 on 25 October.