Talking to Polish Radio, mission designer Pawel Sasko explains that the game is supposed to make you think critically about your choices. According to a translation of the interview on Reddit, Cyberpunk 2077 presents a “movie-like story for [an] adult audience” that deals with real, contemporary issues.
He specifies that their games are not toys and are not for children, he says in todays culture we try to avoid difficult subjects, but they will not shy away from these, in fact, he says, the game is loaded with them – they want people to think for themselves and it will be up to us to decide what our morality is. He then continues – the game will allow you to look at things from different perspectives so knowing them it will rarely be a black and white situation we find ourselves in, the goal is to keep the player on the edge of his seat by telling a breathtaking story.
“V’s main goal is to break free from [Night City’s] shackles and find himself a better life, and finding the immortality chip is closely connected to this goal,” he says. “Which makes Johnny the key to the main plot and your relationship with him that you will build.”
Cyberpunk 2077 launches on PC, Xbox One, and PS4 on 16 April 2020.