Destiny 2 Barrier

Bungie defends ex because Activision was actually really supportive, you guys

Bungie and Activision split up earlier this year and, now, it seems like it’s been long enough that Bungie feels the need to defend their ex to their friends that keep calling Activision an overbearing asshole they just pretended to like so Bungie wouldn’t feel bad.

According to David Dague, Bungie’s Community Manager, people need to understand that the split was amicable and Activision wasn’t as bad as everybody keeps saying they were.

I think we need to dispel the notion Activision was some prohibitive overlord that wasn’t letting us do awesome things.

Like many relationships, Bungie and Activition started off strong, made a beautiful franchise together, but, over time, they realised they had very different goals and they decided to go their separate ways. Activision was also disappointed in Destiny’s performance, which put a lot of strain on the relationship.

To assist with the development of Destiny 2, Activision had provided funding, a support network for publishing, sales, and marketing, and provided two studios (Vicarious Visions and High Moon) to help spread the work load. However, after the split, Activision took all of its resources with it and left Bungie to raise Destiny 2 alone.

We’re committed to doing all the things we’re doing right now–Solstice of Heroes is ours, Moments of Triumph, Shadowkeep, Season of the Undying and three more seasons after that… There’s really nothing more to say but we’re on our own now and Destiny will be what we make of it.

Without Activision, Bungie is taking the time to create a more sustainable development cycle, to keep their teams healthy, but otherwise “things aren’t that different, really”.

Also, Destiny 2 has cross-save support now.

Yas, queen.

Via GameSpot.

The Xbox Series S plays Xbox One S versions of Xbox One games, not the Xbox One X “enhanced” versions, and this definitely won’t be confusing, nuh-uh