Over the last year, the team has worked hard to improve stability, performance and general quality of life while delivering three seasons of new content and features. We have also heard your feedback that Anthem needs a more satisfying loot experience, better long-term progression and a more fulfilling end game. So we recognize that there’s still more fundamental work to be done to bring out the full potential of the experience, and it will require a more substantial reinvention than an update or expansion. Over the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards – while preserving the fun of flying and fighting in a vast science-fantasy setting. And to do that properly we’ll be doing something we’d like to have done more of the first time around – giving a focused team the time to test and iterate, focusing on gameplay first.
Almost a year out from launch, however, a “substantial reinvention” of the game is a precarious prospect for Anthem’s players – and whether or not would(n’t)-be Freelancers, like me, who haven’t even logged in March can be persuaded to revisit [$PLANET_NAME] is not exactly certain. Jetpacks are fun, maybe, but not necessarily that much fun.