How Grounded’s Arachnophobia Safe Mode works

Obsidian Entertainment’s Honey-I-Shrunk-the-Kids-em-up Grounded includes a variety of accessibility features, one of which is Arachnophobia Safe Mode for those people that truly cannot even stand looking at virtual representations of spiders. Here’s how that works.

In Grounded, you play as a kid that has been shrunk down to the size of an ant and must figure out how to survive in a backyard riddled with insects, arachnids, and other garden-variety perils. It looks like a lot of light-hearted, colourful fun. Spiders aren’t the main focus of the game, but they are one of the serious threats you will occasionally face and Obsidian figured this might be triggering for some people. Hence, Arachnophobia Safe Mode.

Detailed in a recent news post, Arachnophobia Safe Mode has six levels of arachnidacity that you can select from to find your spider comfort zone. Basically, the spider loses more legs and defining features as you increase the level, so it goes from 1 (maximum spider) to 6 (floating blob with eyes that is a different kind of unsettling).

Kill… me…

Not being particularly scared of spiders, myself, I don’t know if this helps, but I have to assume it does.

Grounded is out now on PC and Xbox One (included in the Xbox Game Pass for both console and PC).

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