When Quantum Break was first announced at an Xbox One event in 2013, I hated Remedy for not announcing Alan Wake 2 instead, and swore I’d never play it, ever, slammed every door in the house, and sulked in my room, blasting a NKOTB mixtape because I was a teen in the ’90s and I don’t know how I’m supposed to have a proper dramatic adolescent meltdown in the new millennium. If I’d repurposed that existential crisis energy into something more useful and invented a time machine and travelled through from then to now and back, I’d have already known that I was stupid and impulsive and wrong, and maybe I’d have done things differently. Or maybe not. Maybe it doesn’t even matter what I did or didn’t do three years ago, because the future was always going to be the same and for one reason or the other, I was going to play the game, anyway. It’s complicated. It’s also kind of like the plot of Quantum Break.
The point is, I’m so sorry, Remedy. I don’t hate you anymore. Let’s hug it out.