Following up on the last batch of class-specific trailers for Ubisoft’s For Honor, a new trio of trailers has launched to show off another three warrior classes, one each from the Samurai, Knight and Viking factions.
I had no idea what a “battle royale mod” was when I stepped into the office this morning. Apparently they’re a thing, specifically created for multiplayer survival games like DayZ and H1Z1, but given that I’ve played hardly any of the throng of survival games floating through the universe, I didn’t know they existed. You learn something new every day, don’t you?
There’s now a game that’s taking the concept of the battle royale mods and turning it into a standalone game. It’s called The Culling. If you too had no idea that these things existed before you started reading this, you should come have a look at its trailer. We’ll learn together, you and I.
I’ve been having a great time in Splatoon; the matches are just short enough to get a couple of matches into a fifteen minute break and the lack of voice chat makes the whole thing rather pleasant. Nintendo have been doing a reasonable job keeping players engaged with Splatfests, new weapon releases and new maps going into the multiplayer rotation, but it wasn’t enough for one Splatoon fan.
Twitter user @NWPlayer123 managed to decrypt the contents of the Splatoon disc, and has been releasing information about it on his Twitter feed. In addition to the last two remaining maps — titled Skyscraper and Camp — and about 33 unreleased weapons (the full list with descriptions can be found at this Neogaf thread), the most interesting reveal has been the upcoming new modes.
Strike Vector is a multiplayer flight combat game featuring futuristic ships that can transform as they fly around massive structures suspended in the air. It looks fast, beautiful and like loads of fun. That all gets multiplied a gajillion times when you realise that the whole thing is being developed by four guys, and what you’re watching in the trailer (after the jump) is what they’ve managed to do in ten months.
I think I’m sort of going through a space simulator revival of sorts; I’ve been preoccupied with upcoming titles like Star Citizen for the last couple of days now. While Strike Vector isn’t strictly speaking a space simulator, it has very similar combat to what’s usually found in the genre.
While watching the trailer I thought to myself that the game looks very impressive considering the indie development team size. I then got overexcited and knew I wanted to play this the moment they showed off the ship (or “Vectors” as they’re called in the game) customisation.
Steve Ellis was one of the co-founders of Free Radical Design, the now disbanded development team that was working on Star Wars: Battlefront 3 before it was cancelled. Towards the end of November, he revealed that publisher LucasArts had pulled the plug on the game’s development when the title was 99% complete. Naturally, this statement caused disappointed Battlefront fans to become super-disappointed Battlefront fans.
Now, however, an ex-LucasArts employee has hit back at Ellis’s claims, saying that the “99 percent complete stuff is just bullsh*t” and that the project couldn’t have been more than 75% complete. This ex-employee, who has remained anonymous, also said that Star Wars: Battlefront 3 was a “mediocre game”.
This response to Ellis’s original comment seems to have been sparked by the insinuation that LucasArts deliberately sabotaged the project for financial reasons.
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