Prey is one of those games I was only sort of peripherally aware of before it launched, but I volunteered to play it for review because the boxart was nice and I’m a sci-fi nerd and, like, spaaaaace. I wasn’t expecting much, but oooh, I was instantly in love with its retrofuturistic aesthetic, provocative ideological themes, and consistently intriguing plot. I also learned an important lesson about (not) trusting coffee cups. More? Yes, please. And in a generation of questionable season passes, cynical cash-ins, and stuff that should probably have been in the game the first time but sold separately to maximise corporate bonuses, Prey’s new Mooncrash expansion is something else entirely.