The Crew was a driving game made with the “typical Ubisoft” formula. That was an easy way to explain the thinking behind the game’s aesthetic, the use of beacons to explore the world map, and the amount of cross-map travelling players typically did as they worked their way up to becoming a *cough* V8 *cough*. Sorry, I cough when referring to people as engine types for some reason. In any case, The Crew was a decent, if forgettable racer in a few ways, and it was slowly turned into a surprisingly good and well-featured MORPG with cars thanks to extra DLC and more care from Ivory Tower than I’ve seen for any racing game recently.
Given my experience at rAge with the demo at Megarom’s stand, I don’t know if The Crew 2 will stand as tall as its predecessor, but the potential is all there.