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First Impressions: Gambonanza Demo

First Impressions: Gambonanza Demo

First Impressions: Gambonanza Demo
DEVELOPER
Blukulélé
PUBLISHER
Sidekick Publishing

There’s a very specific kind of chaos that only roguelikes can deliver. It’s that feeling where everything is technically turn-based, technically strategic… and yet somehow your carefully laid plan explodes three moves in because the game just handed you a rule you didn’t know existed five seconds ago. That’s exactly where Gambonanza lives.

At first glance, it’s easy to draw comparisons. The CRT glow, the hypnotic soundtrack, the “just one more run” energy that quietly steals hours of your life, yeah, you’re probably thinking of Balatro. I don’t blame you. But the longer I spent with Gambonanza, the less I cared about where it came from, and the more I got pulled into what it’s actually doing. Because what is it doing? Is turning chess into an absolute gremlin of a roguelike.

Gambonanza takes the clean, predictable rules of chess and tosses them into a blender with over 150 chaotic modifiers called Gambits, and then dares you to make sense of it all.

First Impressions: Gambonanza Demo

You’re not playing to checkmate a king here. You’re playing to wipe the board clean. Every piece is fair game, every move matters, and every mistake sticks. Lose a piece? It’s gone for the entire run. Suddenly, that pawn you’d normally throw away without thinking becomes your most precious little soldier.

The board itself is tighter, meaner, and constantly evolving. You start small, working with limited space and just three active pieces, carefully choosing who makes the cut. But as you progress, defeat bosses, and expand the board, the game opens up in ways that feel both empowering and wildly overwhelming.

First Impressions: Gambonanza Demo

Then there are the Gambits. These are where Gambonanza really earns its chaotic stripes. One run might have you boosting bishops into absolute monsters, the next might let you skip enemy turns, and another might completely warp how movement works altogether. It’s that beautiful roguelike nonsense where nothing quite behaves the way you expect, and somehow, that’s the point.

What surprised me most is how the game forces you to unlearn chess as much as it asks you to understand it. I had multiple moments early on where I was trying to “play properly,” setting up clever checkmates… only to realise none of that actually matters here. This isn’t about elegance. It’s about survival. And survival is messy.

First Impressions: Gambonanza Demo

Runs can feel brutally punishing at first. The early structure repeats itself more than you’d expect, and losing over and over on the same setups can sting. But weirdly, that repetition becomes part of the learning curve.

You start recognising patterns, planning ahead, and slowly bending the game to your will, especially as your pool of unlocked Gambits grows stronger. Then, eventually, something clicks.

You line up a ridiculous combo. Your pieces start moving like absolute demons. The board clears in ways that feel unfair (in your favour, for once), and suddenly you’re not just surviving, you’re dominating. That’s the magic of Gambonanza. It takes time, it demands patience, but when it hits, it hits hard.

First Impressions: Gambonanza Demo

Bottom Line:

At the end of the day, Gambonanza takes a game as rigid and familiar as chess, injects it with roguelike chaos, and somehow creates something that feels fresh, frustrating, and completely addictive all at once.

It might take a few runs (okay, a lot of runs) to fully click, but once it does, you’ll find yourself deep in that “one more attempt” spiral before you even realise what’s happening. And honestly? That’s the highest compliment you can give a roguelike.