PlayStation just dropped one of its biggest State of Plays in years. And if your gaming backlog wasn’t already crying for help, Sony has officially finished the job.
Last night’s PlayStation State of Play June 2026 broadcast delivered exactly what fans have been begging for: huge first-party reveals, long-awaited gameplay showcases, surprise sequels, release dates, and enough September launches to make our wallets collectively file for emotional support.
From our first proper look at Marvel’s Wolverine and the reveal of a brand-new God of War starring Faye, to the return of Until Dawn, a fresh Silent Hill nightmare, dinosaurs that somehow look more terrifying than ever, and even the unexpected comeback of Rayman, this was one of those showcases that reminded us why we love gaming.
Here are all the biggest announcements from PlayStation’s June 2026 State of Play.

God of War Laufey Finally Gives Faye Her Moment
The biggest surprise of the show came from Santa Monica Studio, which officially unveiled God of War Laufey, a brand-new entry in the legendary franchise that places Faye front and centre.
For years, Faye has been one of the most important characters in the Norse saga despite rarely appearing on screen. Now we’re finally getting the chance to experience her story firsthand.
The game begins after Faye’s death, with the legendary Giant unexpectedly awakening in a mysterious realm known as The Everywhen. This strange afterlife exists beyond the realms we’ve come to know, bringing together gods, creatures, and magical beings from countless mythologies. Naturally, things are not exactly welcoming.
Faye soon discovers that the plans she carefully put into motion to protect Kratos and Atreus may be unravelling, forcing her to fight her way through powerful gods, dangerous magic, and the mysteries surrounding the afterlife itself.
What makes Laufey especially exciting is how Santa Monica Studio is blending the best parts of the franchise’s history. Combat combines the speed and aggression of the original Greek-era games with the deeper world-building and storytelling introduced in the Norse saga.
Faye’s gameplay also looks radically different from Kratos’. She’s faster, more agile, and built around maintaining momentum between aerial and ground attacks. Her signature soul-manipulation abilities allow her to literally rip souls from enemies and use them as weapons, opening up some wonderfully creative combat possibilities.
Add in a mysterious, magical sword, mythology-spanning boss fights, and companions voiced by Deborah Ann Woll, Jack Quaid, and Perlina Lau, and God of War Laufey already feels like one of PlayStation’s most intriguing projects.

Marvel’s Wolverine Finally Shows Its Claws
After years of waiting, Insomniac Games finally gave us an extended gameplay look at Marvel’s Wolverine, and honestly? It looks absolutely brutal.
The new trailer introduced Logan’s fight against the Reavers, a heavily armed cybernetic militia working for the mutant-hating industrialist Bolivar Trask. Alongside him is Jean Grey, who appears to play a major role in the game’s story.
Combat looks exactly as savage as fans hoped. Logan can stalk enemies, ambush them from above, and carve through opponents with a fluid combination of claws, counters, and devastating special attacks.
One of the most exciting additions is the Rage system. Every successful attack builds Logan’s fury, unlocking increasingly powerful abilities. Push it far enough, and Wolverine enters a comic-book-inspired blood-soaked frenzy that turns him into an unstoppable force of nature.
The gameplay reveal also showcased vehicle combat, motorcycle chases, brutal finishers, and some genuinely impressive environmental destruction.
Best of all, we finally got a release date. Marvel’s Wolverine launches on the 15th of September 2026.

Control Resonant Looks Like Remedy’s Weirdest Adventure Yet
If there was one game that made me immediately want to clear my September schedule, it was Control Resonant.
Remedy Entertainment’s sequel sees players stepping into the shoes of Dylan Faden, Jesse’s brother, who finally awakens after the events of the original game.
With Jesse mysteriously missing and Manhattan now overrun by a terrifying paranormal force, Dylan is forced to navigate a world that no longer makes sense while grappling with his own fractured identity.
The trailer showcased Remedy’s trademark blend of reality-bending action, supernatural weirdness, and mind-bending visuals. If the original Control felt like playing through an SCP Foundation fever dream, Resonant looks ready to turn that dial well beyond eleven.
Control Resonant launches on the 24th of September 2026, and pre-orders are already live.

Until Dawn 2 Is Trading Mountains for Tropical Nightmares
Eleven years after the original terrified players on PlayStation 4, Until Dawn 2 is officially happening. Rather than continuing the story of the first game, this sequel introduces an entirely new cast and setting.
This time, players follow a group of paranormal content creators who have built their careers faking ghost encounters for views. After signing a television deal, they’re sent to investigate a supposedly haunted tropical island. Unfortunately for them, the island turns out to be very, very haunted.
The setup feels like the perfect evolution of Until Dawn’s horror formula. Influencers chasing clicks and views, suddenly finding themselves trapped in an actual supernatural nightmare, sounds like a recipe for both chaos and dark comedy.
Choice and consequence remain central to the experience, with relationships now playing an even bigger role in determining how events unfold. Every interaction, betrayal, romance, and questionable decision can dramatically alter who survives the night.

Silent Hill: Townfall Gets a Release Date
Konami and Screen Burn confirmed that Silent Hill: Townfall will launch on the 24th of September 2026, continuing the franchise’s recent resurgence, that started with the remake of Silent Hill 2 then… wen’t off the rails.
The latest trailer offered a deeper look at Simon’s journey through the eerie island town of St. Amelia, introducing a mysterious nurse named Zoe and revealing more of the psychological horror awaiting players.
The trailer showcased a terrifying new creature stalking Simon through the Otherworld. While combat will play a role in some encounters, other threats are best avoided entirely, creating a constant sense of tension and vulnerability.
Screen Burn is also making excellent use of the DualSense controller, with adaptive triggers, haptic feedback, and motion-controlled interactions designed to pull players even deeper into the nightmare.
Cool.

The Lost Wild Might Be the Dinosaur Horror Game We’ve Been Waiting For
Look, dinosaurs are already terrifying. The moment you stop treating them like oversized movie monsters and start treating them like actual animals, things get a lot scarier.
That’s exactly the approach taken by The Lost Wild, one of the most fascinating reveals from the showcase.
Rather than giving players powerful weapons and encouraging them to hunt dinosaurs, The Lost Wild places them near the bottom of the food chain.
Survival depends on observation, patience, and knowing when not to move. The dinosaurs aren’t scripted monsters following predictable patterns. They’re living creatures with instincts, behaviours, and unpredictable reactions. Sometimes they’ll lose interest. Sometimes they won’t.
That uncertainty creates an entirely different kind of horror. Throw in abandoned facilities, environmental storytelling, and creative leadership from a developer who previously worked on Alien: Isolation, and The Lost Wild feels poised to become a must-play survival horror experience.

Bancho the Chef Is the Dave the Diver Spin-Off I Never Knew I Needed
Dave the Diver fans have spent years falling in love with Bancho, and now Mintrocket is finally giving him his own adventure.
Bancho the Chef is a standalone prequel set nearly two decades before the events of Dave the Diver, following Bancho’s journey across Asia as he learns from legendary chefs and works toward becoming the culinary master we know today.
Unlike Dave the Diver, which balanced fishing and restaurant management, Bancho the Chef puts cooking directly at the centre of the experience.
Players will prepare dishes, serve customers, learn regional techniques, and build the reputation of restaurants across multiple countries.
Of course, because this is Mintrocket, there are still plenty of delightful side activities, including fishing, mini-games, and even petting cats.
The shift to fully 3D visuals also allows the team to showcase food in mouth-watering detail, while DualSense features are being used to recreate everything from slicing fish to washing dishes. Somehow, this might end up being one of the cosiest games announced all night.

Rayman Legends Retold Brings the Franchise Back in Style
Perhaps one of the night’s most unexpected reveals was Rayman Legends Retold. Rather than a simple remaster, Ubisoft is delivering a full 3D reimagining of one of the franchise’s most beloved entries.
Launching on October 1, 2026, the game retains the charm and platforming excellence of the original while introducing entirely new visual technology, expanded lore, voiced cinematics, and additional gameplay content.
The transformation to a fully realised 3D world allows Ubisoft to create more cinematic moments while preserving the fast-paced platforming that made Rayman Legends such a fan favourite.
Players can also look forward to new musical levels, expanded multiplayer support, fresh challenges, and the return of Kung Foot with additional features and customisation options.
For longtime fans, this feels less like a remake and more like a celebration of everything that made Rayman special in the first place.
PlayStation’s September is absolutely stacked. That was the theme that emerged from this State of Play.
Marvel’s Wolverine arrives on September 15. Silent Hill: Townfall and Control Resonant both launch on September 24. Add God of War Laufey looming on the horizon, Until Dawn 2 bringing fresh scares, The Lost Wild hunting us through dinosaur-infested wilderness, and Rayman returning in October, and PlayStation has assembled one of the strongest line-ups we’ve seen in years.
But now comes the difficult part: figuring out how we’re supposed to play all of these games without somehow inventing several extra months in the year.
One thing is certain, though. The second half of 2026 is shaping up to be absolutely stacked for PlayStation fans. And honestly, I’m all for it. Accept for that one game. The real ones will know what I’m talking about.

