I never played the Rayman games until recently, despite my PlayStation-heavy upbringing. It was only recently with Rayman Legends that I discovered how fun playing as a limbless… thing… could be. Several times before, Ubisoft has tried to capture that experience on mobiles, a platform especially suited to quick-fix platforming. Their most recent attempt is Rayman Adventures; hit the button for my take on it.
Without doubt, exaggeration, or hyperbole (a fancy way of saying “exaggeration”), Rayman Adventures is one of the best mobile games I’ve played. True, I’ve reviewed a stream of weak or bad titles in recent Mobile Mondays, so maybe my bar has been lowered a little? Regardless, the game has turned out to be a pleasant surprise.
Rayman Adventures is a platformer in the style of the recent Rayman Origins, and Legends. For a mobile title, it manages a pretty gosh-darn close approximation of its bigger brothers. The story is… perfectly inconsequential. Bad guys are doing bad things to adorable creatures (the “Incrediballs”), and it’s up to Rayman and his team to put a stop to it. Oddly, putting a stop to it involves collecting these creatures and then making them do your bidding. -Cough-slave labour -Cough-
Anyway, gameplay revolves around exploring various stages while collecting points, freeing creatures, and occasionally smashing enemies. The controls are responsive and well thought out, but it’s clear that the game would be better played with a gamepad. Your character constantly runs, and tapping or swiping makes them change direction, attack, or jump. It works with the limitations of a touch-screen very well, but the limited screen space means you’ll sometimes lose track of the action.
The game also excels in its art direction, with gorgeous visuals and sound design. It uses the same UbiArt Framework as Valiant Hearts and Child of Light, which gives the game a distinct and crisp look. However, it does visibly suffer on an older device like a Galaxy S4 Mini, and it looks quite fuzzy. It’s a small price to pay though, and it’s why none of the images in the article are screenshots taken by me. Regardless, it doesn’t detract from the overall experience.
Being a free-to-play mobile game, this is usually the part where I bemoan an overly complex in-game currency, or complain about microtransactions. That’s because most free-to-play games either constantly panhandle for money, or waste your time waiting for things to happen. Luckily, Rayman Adventures does none of those things. There are no delays between levels, no energy bar that needs refilling; there are no barriers stopping you from enjoying the next level. There are microtransactions, but only for additional skins and outfits. Also, remember those creatures mentioned above? They provide buffs and support through a level, and can be upgraded. Upgrading, or acquiring more of them takes resources which can be bought, but the creatures are not essential or even that useful on a level.
If there is one legitimate fault with Adventures, it’s that some areas are left incomplete. Gamepad support, for example, is going to be patched in at some point. It feels like a gripe, but that feature would have been a decent improvement to the game. On a positive note, more characters are planned to be patched into the game to round out its cast, so this will definitely be a title that will be supported for some time.
93 Rayman Adventures captures everything that is fun about modern Rayman and puts it in your pocket. It looks and sounds great, plays well, and has a wealth of content available without costing a cent. Highly recommended.